![]() If you’re not following our social, you can find us on Twitter, Imzy and Facebook as well as our forums and Discord server. We will be sure to bring you all of the details on those events as they happen, and to keep everyone up-to-date on the lead-up to launch. Over the course of the next couple of weeks, be on the lookout for a wealth of information about the game - including our first video and stream coverage. This has been a humbling experience for us as a team, and we feel very fortunate to have such an awesome community behind us! We would also like to thank our community for standing by us over the last two years while we worked hard developing the game in order to make sure it is an experience that our players will enjoy for a long time to come. ![]() We would like to express our profound gratitude to Re-Logic for their support and assistance in making Pixel Privateers the game it is today. Privateers will be available via Steam at a price of $14.99. Mono_symbolLookupCallback("LandingParty.The time has finally come to make the announcement you’ve all been waiting for: We have a launch date! Quadro Delta and our publishing partners at Re-Logic are pleased to announce that the wait for Pixel Privateers is almost over, and that the game will go live on February 21st. Mono_symbolLookupCallback("Character:UseAbility") ![]() Mono_symbolLookupCallback("Character:CanUseAbility") Mono_symbolLookupCallback("LandingParty:IsSelected") Mono_symbolLookupCallback("LootTable:WillDropItems")ĭefine(myhook1,"LootTable:WillDropItems") Information exchange between two distant parties, where information is shared without physically transporting it, is a crucial resource in future quantum networks. Mono_symbolLookupCallback("UIInventoryDragDropSurface:CanDropItemType")ĭefine(myhook1,"UIInventoryDragDropSurface:CanDropItemType") Mono_symbolLookupCallback("QualityTable:GetRandomQuality")ĭefine(myhook1,"QualityTable:GetRandomMiscQuality")ĭefine(myhook2,"QualityTable:GetRandomQuality")ĭefine(swich_case1,myhook_RandomQuality+100)ĭefine(swich_ret1,myhook_RandomQuality+140)ĭefine(swich_case2,myhook_RandomQuality+180)ĭefine(swich_ret2,myhook_RandomQuality+1c0) Mono_symbolLookupCallback("QualityTable:GetRandomMiscQuality") Mono_symbolLookupCallback("DroppedLootContainer.ctor")ĭefine(myhook1,"DroppedLootContainer.ctor") Shinkansen Pixel Privateers V1002.CT (196.82 KiB) Downloaded 97 times Shinkansen Pixel Privateers V1001.CT (196.5 KiB) Downloaded 124 times Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process."Replication Set to Massive?" sets ReplicationChance to massive, RepliationCost to 0. For us, it isn’t enough to focus only on planet type, or the faction that controls each world. This stage of development, as we work up to launch, is focused on polishing the game, fixing issues, and fleshing out the experience overall. "Training Points Set to Massive?" sets Training Points to massive. Greetings, Privateers It’s been awhile Fear not though, for today we bring you a look at what we’ve been working on recently with the game. "Stats Set to Massive?" sets Stats to massive. "Health Set to Massive?" sets Health to massive. "Invincible Set to Invincible?" sets Invincible to Invincible. "Fuel Set to Massive?" sets Fuel to massive. "Matter Set to Massive?" sets Matter to massive. ![]() "Credits Set to Massive?" sets Credits to massive. "Replicator Set to Instant?" sets Replicator to instant. "Cloning Set to Instant?" sets Cloning to instant. "Research Point Set to Massive?" sets Research Point to massive. Example: "Set Health to Max?" address.įixed "Training Points Set to Massive?" being always enabled.ġ. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. In my example I have Matter container with 177.8 MATTER, which costs 50 MATTER to replicate with 80 chance of success. You can replicate container of matter with cost of 1/3 of it's content with 80 chance, which is obviously an exploit for infinit matter and money, leading to infinite fuel and useless in game currency. Simple table for Pixel Privateers, may or may not work. There's probably unintended exploit with replication of matter containers.
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